PROGRAM
Our entire curriculum is delivered in a live online environment. Each live session is recorded and can be played back at your convenience. The length of each course and starting dates can vary so please refer to each course’s page for the most up-to-date information.
Remember that each class has a limited capacity so be sure to enroll early to ensure a spot. If you find that a class you are interested is full please contact us and give us your contact information and the course you are interested in so you can be informed about any open positions or later offerings of the course.

Digital Character and Creature Design
Instructor: Luke Church

Creature Creation using 3DS Max and Mudbox
Instructor: Jesse Sandifer

Photoshop Intro for the Entertainment Industry
Instructor: Geoff Taylor

Digital Environment Design
Instructor: Geoff Taylor

Introduction to ZBrush
Instructor: David Lam

Intro Maya Rigging
Instructor: Stewart Jones

Game Character Pipeline
Instructor: David Lam

Intro Digital Concept Art
Instructor: Luke Church

Digital Concept Art
Instructor: Charles Guan

Real-Time Environments with Unreal Engine
Instructor: Chiyo Lai



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