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Marmoset Toolbag by 8monkey Labs 3D Coat

Intro Digital Concept Art

Instructor: Luke Church
Scheduled starting date: March 16, 2013 *

Time: 10:00 AM – 1:00 PM Pacific Standard Time*
Length: 8 weeks
Tuition: $449.00

Do you have any questions? Please consult our FAQ.

Registration for this course is closed, please contact us to be informed of the next time this course is offered.

*Times and dates may be subject to change. If you would like to be informed of any updates to the course schedule or enrollment period, please contact us and give us your contact information.

Prerequisites: Some basic familiarity with traditional drawing and some exposure to Photoshop.

Required Tools: Wacom Tablet, and Photoshop

Course Overview: This course is a general overview of how to develop skills in order to produce concept art at a professional level. The class format will involve live demos and feedback through one on one communication and paintovers. Homework will be given after each class and students are expected to have the homework complete for review by the next class.

Week 1: Introduction

  • General overview of workflow.
  • Identifying different color and mood themes.
  • Demonstration: Film Still studies.
  • Homework: Film Still Studies.

Week 2: Character Design 1 of 2

  • What makes a great character.
  • What is good reference.
  • How to find inspiration.
  • Owning your design, developing a visual language.
  • Demonstration: Thumbnail Process, use of Reference, one concept sketch design.
  • Homework: Thumbnails, Reference, Roughs.

Week 3: Character Design 2 of 2

  • Noodling vs. Polished Render
  • How to make your image “pop”.
  • Demonstration: Taking a rough concept sketch to Final rendering.
  • Homework: One Finished Rendering.

Week 4: Environment Design 1 of 2

  • Asking the right questions in order to find your visual solution.
  • Handling perspective.
  • Composition.
  • Demonstration: Thumbnail Process, Perspective, one concept sketch design.
  • Homework: Thumbnails, Reference, one concept sketch, perspective drawings

Week 5: Environment Design 2 of 2

  • When to take the plunge and commit to the final design.
  • Materials and Lighting.
  • Demonstration: Taking a concept sketch to final rendering.
  • Homework: One Finished Rendering.

Week 6: Creature Design 1 of 2

  • What makes a great creature.
  • What is good reference.
  • Overview of developing of believable creature anatomy.
  • Demonstration: Thumbnail Process, use of Reference, one concept sketch design.
  • Homework: Thumbnails, Reference, Roughs.

Week 7: Creature Design 2 of 2

  • Communicating materials and surfaces on creatures
  • Bringing your design to a presentable level for the client
  • Demonstration: Taking a rough concept sketch to Final rendering.
  • Homework: One Finished Rendering.

Week 8: Hard Surface / Prop Design

  • How things work, achieving believability.
  • Demonstration: Thumbnail process, use of reference, one concept sketch design.

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