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Marmoset Toolbag by 8monkey Labs 3D Coat

Intro to Maya Rigging

Instructor: Stewart Jones
Scheduled starting date: January 2012 *
Time: TBA *
Length: 8 weeks
Price: $399.00 for registrations before January 15, 2012. Registrations after January 15th will be $449.00
Registration for this course is open until January 31st.
Do you have any questions? Please consult our FAQ.

* Times and dates may be subject to change. If you would like to be informed of any updates to the course schedule or enrollment period, please contact us and give us your contact information.

Prerequisites: Some basic familiarity with character modeling in a 3d package.

Required Tools: Autodesk Maya

Course Overview: This course is an introduction to rigging a character in Autodesk Maya, named ‘Kreal.’ The class format will involve live demos and feedback through one on one communication.

Week 1: Introduction, Overview and Foundations

  • K.I.S.S
  • Planning
  • R&D
  • Anatomy
  • Bio-Mechanics
  • Flesh-Surface Deformation
  • Animation
  • Modeling
  • Pipeline
  • Dynamics
  • Scripting
  • Mathematics

Week 2: Practical Basics

  • Qualities of a good rig
  • Basic tools & workflows
  • Joints & Bones
  • Hierarchical Structures
  • Controllers
  • Creation of Kreal joints
  • Creation of Kreal controllers

Week 3: Deformations

  • Skinning Basics
  • Blend Shapes/Morph Targets
  • Corrective Shapes
  • ROM files
  • MSL files
  • Kreal deformations

Week 4: Kinematics

  • Forward Kinematics (FK)
  • Inverse Kinematics (IK)
  • Spline Inverse Kinematics
  • ‘Secret’ Kinematics
  • Custom Kinematics

Week 5: Layered Rigging Systems

  • Layered rigging
  • Constraints, parenting & associations
  • Kreal rig layering

Week 6: Behavioral Rigging & Automation

  • Behavioral rigging
  • Auto-clavicle
  • Dynamics
  • Cloth
  • Hair & Fur

Week 7: Facial Rigging Overview

  • Joints/Bones
  • Blends/Morphs
  • Correctives
  • Kreal face rig (Basic)
  • Controls

Week 8: Cleaning & Finaling

  • Cleaning the rig
  • Testing the rig
  • Making it ‘animator friendly’
  • Further development
  • Conclusion

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