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Photoshop Intro for the Entertainment Industry

Instructor: Geoff Taylor
Scheduled starting date: February 2012 *
Time: TBA *
Length: 8 weeks
Price: $449.00
Registration for this course is open until January 31st.
Do you have any questions? Please consult our FAQ.

The registration for this term has closed. If you would like to be put on our waiting list for this course, please contact us. We will contact you when registration for this course reopens.

*Times and dates may be subject to change. If you would like to be informed of any updates to the course schedule or enrollment period, please contact us and give us your contact information.

Photoshop Intro for the Entertainment Industry with Geoff Taylor

Required Tools: Tablet and Adobe Photoshop

Course Overview: Students will gain a solid grasp on the technical aspects of the Photoshop interface, as well as an understanding of the creative applications of the program as it pertains to the entertainment industry. Assignments will be given after each class.

Prerequisites: There are no prerequisites for this course. This course uses Photoshop CS5. Earlier versions of Photoshop can be used, although CS3 and earlier will look somewhat different. Differences between the versions is covered to some degree in the course.

Week 1: Introduction to Photoshop

  • Overview of general use of Photoshop in different industries, including film and game production
  • Introduction to Photoshop Interface
  • The workspace
  • Photoshop Preferences
  • Image Downloading, creating and opening images
  • Managing your files
  • Navigation in Photoshop
  • Image size and Canvas size
  • Overview of Buttons
  • Photo retouching (clone tool, healing brushes)
  • Demo: How you can retouch existing images (used in digital photography), before and after effect
  • Homework:
    • Get used to the interface
    • Retouch three images and show before and after

Week 2: Basics of digital matte-painting / advanced photo manipulation

  • Review Homework: Student work will be painted over and critiqued
  • Usage of matte painting in the entertainment industry
  • Reference and image gathering
  • Dragging and dropping to copy an image
  • Handling different image sizes
  • Transforming and editing combined images
  • Combining images
  • Removing a background
  • Using the marquee tools
  • Understanding the stacking order of layers
  • Layer management
  • Blending modes, Layer styles and Adjustment layers
  • Layer tricks
  • Sharpening your image using filters
  • Demo: create an environment out of different photos
  • Homework:
    • Create a environment out of different photos

Week 3: Basics of digital matte-painting / advanced photo manipulation continued

  • Review of Homework: Student work will be painted over and critiqued
  • Matching lighting and saturation
  • Seamless blending
  • Texture overlays
  • Demo: create a creature / human head of different photos
  • Homework:
    • Create a creature / human head of different photos

Week 4: Basics of digital painting introduced

  • Review Homework: Student work will be painted over and critiqued
  • The Brush Tool
  • Creating a Brush
  • Using the Brush to add texture
  • Common tools for digital paintings
  • Tips and tricks for concept artists
  • Overview of creating a reference sheet
  • Brief overview general design aspects
  • Demo: thumbnail sketches
  • Homework:
    • Create a reference sheet
    • Thumbnail sketch

Week 5: Bringing a Concept sketch to Final rendering

  • Review Homework: Student work will be painted over and critiqued
  • Setting up your color settings
  • Selecting colors
  • Using the Color panel
  • Save time and learn the shortcuts
  • Blending modes
  • Defining the highlight and shadow
  • Polish vs noodling
  • Demo: A concept sketch will be taken to a next level
  • Homework:
    • Finish Rendering to a acceptable degree

Week 6: Basics of 3d texturing introduced

  • Review Homework: Student work will be painted over and critiqued
  • Basic theory of 3d texturing discussed
  • Reference gathering of material / texture
  • On model drawing vs flat texture
  • Blocking in colors
  • Demo: Starting a colour map
  • Homework:
    • Sample model given
    • Prepare reference material to plan texturing
    • Blocking in colors
    • Continue work on colour maps

Week 7: In depth overview of texturing a 3D Model

  • Review Homework: Student work will be painted over and critiqued
  • Understanding the level of details
  • Hand painting vs photo sourcing
  • Transparency in textures introduced
  • Basic theory of lowpoly textures vs highpoly texturing
  • Demo: painting a colour map

Week 8: Course review

  • Review Quiz (10 Questions)
  • Final critique of student work
  • Final questions and answers
  • Next steps in the entertainment industry

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